Even for large well established companies, setting up an MMORPG is a huge business venture and MMOs have failed even ones published by the rich and mighty EA. I played Motor City Online from its first public beta til the final servers were shut down in a period of just a few short years. I was bummed about Auto Assault's failure. The servers cost a ton of money to maintain. Do you own such servers? Are you the head of a well established game company? If not then understand why nobody well take you seriously.
Even the most lightly seasoned indy developer knows that MMO is not a word to throw around as anything more than a cool idea. Do some research on your favorite MMO and you'll see just how difficult it is.
For something more reasonable how about an RPG that you can take online and play with a few of your buddies? That sounds much more reasonable and certainly possible for perhaps even a slightly experienced indy developer, as long as you have the passion and determination.