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Re: Bump Mapping Shader
[Re: Dan Silverman]
#22154
01/17/04 05:55
01/17/04 05:55
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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however, now at home i could try this script and that is really cool! if you place mov oT0,r3 and/or mov oT1,r3 it looks also interessting , and i m thinking of mixing it with render to texture, or environment mapping:-)
www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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Re: Bump Mapping Shader
[Re: ello]
#22156
01/17/04 06:24
01/17/04 06:24
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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In der Manual A6.2 war schon ein Dot3Bumpmap shader drin. Darum ist meine Kritik hier Zwecklos: Also, erstens finde ich glänzt es ein bsichen zu doll (sieht aus wie plastik), und zweitens kann ich sone bunte bumpmap nicht (so einfach) zeichnen.... Yo, ich zeichne normalerweise bumpmaps in graustufen (kann man auch mit filtern wie relief, emboss und plastic erstellen). Ansonsten gute arbeit. MfG EX CIter
:L
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Re: Bump Mapping Shader
[Re: Stansmedia]
#22158
01/17/04 06:43
01/17/04 06:43
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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lol, ich hab son nvidia tga converter gefunden. Jetz muss ich den nur noch raffen. @Bloodred: The 3DGSdeveloper said: until now only models, terrain and sprites (and mapentities(?)) can be used for shaders.
:L
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