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Re: sword/fist fighting a.i code....
[Re: testDummy]
#221940
08/17/08 01:26
08/17/08 01:26
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Joined: Oct 2004
Posts: 1,655
testDummy
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Re: sword/fist fighting a.i code....
[Re: testDummy]
#221967
08/17/08 04:11
08/17/08 04:11
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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i would love to have your script instead tD.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: sword/fist fighting a.i code....
[Re: Blink]
#221969
08/17/08 04:32
08/17/08 04:32
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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the code you posted gave errors, so please post the one you offered by request.
Last edited by Blink; 08/17/08 04:34. Reason: typo
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: sword/fist fighting a.i code....
[Re: Blink]
#221996
08/17/08 13:22
08/17/08 13:22
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Joined: Oct 2004
Posts: 1,655
testDummy
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It's a series of scripts. That being the case, it isn't easily pluggable into other 'architectures'. The whole project should be accessible, bit-by-bit, under item _dd1, from this link: 3DGS_index.html using slooooooooow dial-up connection right now If 'you' see ads on the page, 'your' ad blocker is not configured properly.
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Re: sword/fist fighting a.i code....
[Re: testDummy]
#222121
08/18/08 04:40
08/18/08 04:40
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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thanks for the downloads, but the images, models, levels, and plugins links are dead.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: sword/fist fighting a.i code....
[Re: Blink]
#222214
08/18/08 14:05
08/18/08 14:05
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Joined: Oct 2004
Posts: 1,655
testDummy
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The links have been updated. models.zip has been updated. The following files have been downloaded from page 3DGS_index.html , and verified: images.zip levels.zip models.zip plugins.zip sounds.zip Next, 'I' may try and emulate some or most A6 Template functionality in my own way. The result should be freely available. 'I' intend to use the result 'myself', thus some support may be implied, for some length of time.
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Re: sword/fist fighting a.i code....
[Re: testDummy]
#222352
08/18/08 22:53
08/18/08 22:53
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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i guess its not meant to work for me. i am having issues with files in a dll not found. this is way too complicated for me, as usual,lol. thanks for the effort, tD.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: sword/fist fighting a.i code....
[Re: Blink]
#222372
08/19/08 02:23
08/19/08 02:23
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Joined: Oct 2004
Posts: 1,655
testDummy
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Posts: 1,655
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ack.bat was missing, but the files were extracted per the instructions, 'I' believe, and it worked fine here. (core.zip was updated to include ack.bat, an updated readme, and a settings.ini file with a greater resolution setting.)
If 'you' don't feel that it can work there, or don't want to bother with it, that is fine, but it did take a bit of effort to put it up. If 'you' wouldn't mind offering a bit more about what error was produced, that would be grand. It would be nice to know a bit about what issues are found on machines outside 'our' scope for this type of 'production'. If that is just too much trouble to bother with, that is fine.
From the updated _dd1-readme.txt:
following .dlls were in 3DGS root install dir: *d3dx9_30.dll (DirectX .dll shipped with acknex engine?) ---(move to _dd1 dir, if errors about missing) *mfc71.dll (7.10.3077.0; M$ C++ Runtime) *msvcp71.dll (7.10.3077.0; M$ C++ Runtime) *msvcr71.dll (7.10.3052.4; M$ C++ Runtime)
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