Thanks for the replies. By looking at all of your join dates I see you all have been around for a bit. Just curious though, if the multi-player is such trash why do you stick around? I only ask because this engine must be good, for you to continue with or you have found a easy work around with these 3rd party tools. If torque was ever to lose its network capability it would be nothing. IMO thats all it has.

Its a shame that 3DGS's network is non functional. The indie game community needs a good multi-player engine. Especially one for MMOs. The options are so few. You have Realmcrafter, aka RealmCrapper, but the server is crap and its a cookie cutter. You have Torque, but torquescript is a joke and Garage Games is ran by a bunch of monkeys. They have crud on all attempts at a mmo kit or even a rpg kit. Then you have Multiverse but the licensing is a joke and the art pipeline is less than par.
Things like Blitz3d and DarkBasic are not serious contenders, I have built a RPG engine with Blitz3d but the networking was too much of a hassle to continue.
There is a mess load of money to be made with a good solid engine(which 3DGS seems to be) with great networking capability. Hopefully the creators will read these posts along with various posts by fastlane and others that I have read that are pleading to get it done. My whole team had planned on buying this engine but not if I have to spend all this extra time trying to implement 3rd party networking.

Can anyone spare some links to the tools you mentioned above? What kind of difficulty am I looking at?

Last edited by hallsofvallhalla; 08/17/08 13:49.