Originally Posted By: ISG
Best of luck is wished upon you, and your team if they desire to step their feet into the 3DGS engine as well. No offense to you, but if you have indeed been with every indie engine out there then you wouldn't have reached the 3DGS engine as a last resort.


Actually if you look at my registered date
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I came here earlier, but the engine was not what I was looking for at the time. I have actually gave a lot of people advice to come here and check it out when they ask my opinion on a good engine thats easy to learn.
It really wasn't until A7 and a lot of the shader support was added that my interest grew.
If this is a hobbyist engine then I would classify torque, Blitz, Darkbasic, unity, RC, and many others the same, for there seems to be more games going commercial from this engine than any of those.
I like the large line between hobbyist and commercial, Allows us hobbyist that sell games and game coding to remain to do this for fun.
So even making a small 2-8 player game is not wise?

Last edited by hallsofvallhalla; 08/17/08 20:53.