I do not know the details of your project, so I apologize if you've attempted an MMOG seriously. There were other serious projects, for instance the Quedlinburg simulation that run on a 16 server park. This went without any problem, but it's 8 years ago and I was not aware of multi server projects since then.
I remember that you contacted me with a problem of the traffic, but that was single-server and turned out to be caused by sending data from your database that mixed up with the data sent by A7 - or so I thought. That was causing the version incompatibility messages. The last thing I've heard from you in that regard was that you were looking into that, so I assumed that case was solved. If you have invested so much money and man power in it, you have not only the right but almost the duty to get it successfully finished.
However, can we please split the two problems? If you have a technical problem with the multiplayer mode in your own project, please open a new technical thread here.
And if you don't think our advertising is correct, please open a second thread. I'll try to help with both issues. This way we don't get different things mixed up. I'm now closing this.