Gamestudio Links
Zorro Links
Newest Posts
Z9 getting Error 058
by k_ivan. 04/25/26 19:13
ZorroGPT
by TipmyPip. 04/25/26 16:09
Stooq now requires an API key
by jcl. 04/13/26 09:42
Strange "Alien" Skull created with >Knubber<
by NeoDumont. 04/10/26 18:58
400 free seamless texture pack downl. here !
by NeoDumont. 04/08/26 19:55
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
0 registered members (), 3,407 guests, and 11 spiders.
Key: Admin, Global Mod, Mod
Newest Members
valino, juergenwue, VladMak, Geir, ondrej
19209 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Converting AUM 59 to Lite-C #222139
08/18/08 07:54
08/18/08 07:54
Joined: Jun 2005
Posts: 8
M
marcusaggrippa Offline OP
Newbie
marcusaggrippa  Offline OP
Newbie
M

Joined: Jun 2005
Posts: 8
On converting workshop 34 to lite-C I found that the players weapon disappears once the player has picked it up. The red target spot is clearly visible and can be used to shoot down the three targets.

The code for AUM59 was updated in AUM72 questions from the forum. I have implemented this code, but the player weapon is still not visible (after the player picks it up).

Can you pleas help?

Re: Converting AUM 59 to Lite-C [Re: marcusaggrippa] #222440
08/19/08 11:34
08/19/08 11:34
Joined: Aug 2007
Posts: 38
Pasadena, TX
Volund Offline
Newbie
Volund  Offline
Newbie

Joined: Aug 2007
Posts: 38
Pasadena, TX
I don't see this in AUM 72. Could you please paste the code so someone can help you? It sounds like a visible false setting issue. try right clicking the weapon in WED and double checking (maybe it is acting like a pick up object and vanishing when collided).

Re: Converting AUM 59 to Lite-C [Re: marcusaggrippa] #222496
08/19/08 17:23
08/19/08 17:23
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
All the code from Aum is created by me and tested by me, so it works for sure. It looks like your model has the origin in the wrong place; open Med, and then place it in the center. As an alternative, you can play with the x, y, z values from weapon's entity definition.

If this doesn't fix the problem, the problem is somewhere else. Try to use my snippet from Aum72 without adding anything else to it, and then add your own stuff line by line, until you discover what's causing the problem.


Moderated by  George 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1