Hi thnx for your reply,
I had sort of the same in first place did the same as it does now.
It places the camera in the center coords of the player and looks up.
and i cant rotate it.
aswell the camera isnt attached to the player anymore.
code that i use atm:
function Camera_Action()
{
var mouseR_onhold = 0;
var centerx = 0; // centre of circle (x)
var centery = 0; // centre of circle (y)
var radius = 400; // radius of circle
var theta = 0; // degrees done around the circle
var temp;
//
camera.tilt = -15;
while(1)
{
vec_set(camera.x,vector(-180,0,50));
vec_rotate(camera.x,my.pan);
vec_add(camera.x,my.x);
camera.pan = my.pan;
if(mouse_right) // right Mousebutton pressed?
{
mouse_map = NULL;
camera.pan -= mouse_force.x;
my.pan -= mouse_force.x;
camera.tilt += mouse_force.y;
}
if(!mouse_right && mouseR_onhold == 1)
{
mouse_map = arrow;
}
wait(1);
}
}
i like to use this but then rotate like the most online RPG games.
Now it rotates with the player aswell, but i want to rotate around the player so i can see its face or watch my back.
hope u can help me,
Greetzzzz,