define plid, skill1;
// on client:
local_pl = ent_create ("dummy.mdl", vector (0,0,-5000), plent_act);
sleep (2); // sleep time can be shorter, but in my game updates are only send every 2 seconds.
while (local_pl.plid == 0) {wait (1);}
local_faction = local_pl.plid;
[...]
// on server
function plent_event()
{
if (EVENT_TYPE == EVENT_DISCONNECT)
{
ent_remove (me);
}
}
function plent_act()
{
my.enable_disconnect = 1;
my.event = plent_event;
if (pl1 == null) {my.plid = 1; pl1 = me; goto plent_slotsdone;}
if (pl2 == null) {my.plid = 2; pl2 = me; goto plent_slotsdone;}
if (pl3 == null) {my.plid = 3; pl3 = me; goto plent_slotsdone;}
if (pl4 == null) {my.plid = 4; pl4 = me; goto plent_slotsdone;}
diag ("\n all slots full?!");
plent_slotsdone:
sleep (2);
send_skill (my.plid, null);
}