hey,
ok, first off, this example only requires 2 view stages.
It is about 40% faster than previous models.
It supports projective texturing as well.
I use multiplication for the box-blur to make the blur independent of the viewing distance.
You MAY change the code but not the header with my copyright.
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps