Quote:
Smaller Multiplayer-Games (1-8 players) are absolutly possible with GameStudio and even with DirectPlay!


Possible yes. I've created a slew of MP "programs"
But a stable and commercially viable GAME? Not IMO.

Surely Glider 1 taught you that! wink

Quote:
On our part, we want also that the Direct-Play part will be replaced by a more stable and faster one like, Rak-Net. For an MMO or other big multiplayer games this should be a must have.


This is the entire point to this thread (or actually Part II since JCL made me break these two related points up into two threads).

A) There are no MMOGs created with DPLAY outside of GS.
B) DPLAY is sunset so there will be NO MMOGs created with DPLAY outside of GS EVER.
C) There are no MMOGs created with DPLAY inside of GS.
D) GS's native Net architecture makes it impossible to create a MMOG EVER.

So if no MMOGs have been created outside using DPLAY, no MMOGs have been created inside using DPLAY, then how exactly can Conitec advertise this engine as "mmog capable"???

And thus all I want is what you state in your quote: if you want to keep advertising GS as "mmog capable", replace the net engine to a PROVEN MMOG ENGINE.