fastlane69 , thats from my attempt at MMO

I think , for sending strings , you need to actualy put a string pointer there...I mean , player_name_str for example...to be predefined in your script. Otherwise the client wont know in wich string to save that text :P
Btw , I used and needed IDs only for the updating. When a client receives an array with updates , it updates the entity with the ID stored in the first variable...
Another 'ent type' skill identifies players and dummy entities or other objects...Thats how I know wich one is a player.