Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, Akow, 1 invisible), 1,417 guests, and 12 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
3dsmax to fbx to med, animation done with cloth simulation,error #222702
08/20/08 15:04
08/20/08 15:04
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline OP
Member
Enduriel  Offline OP
Member
E

Joined: Aug 2008
Posts: 133
Sweden, Stockholm
I've posted this in ask conitec before, but I thought maybe some users might be able to answer/help me with this aswell so I post it here aswell

I've been testing the cloth modifier in 3ds max and created this for only testing animation purposes:

Youtube link to movie

Now my problem is, whenever I import the fbx (that I exported from 3dsmax 9) only the pole is animated and the cloth doesn't have it's animation. After the cloth simulation in max, I did press "Set keys" to set the keyframes in the timebar for every frame so it's not a simulation anymore but an animation, so basicly it's a 350 frames animation with every frame keyed.

But the animation doens't work.


Here is the 3ds max 9 file, also FBX files of 200608 and 2005:
Files


The purpose of this is to add a cape/cloak to a Holy Knight and use simulation to animate his cloth when doing the walk/run/fight animations. If anyone can make this work/help me out in some way, I would appreciate it alot.

Re: 3dsmax to fbx to med, animation done with cloth simulation,error [Re: Enduriel] #223268
08/23/08 02:38
08/23/08 02:38
Joined: Aug 2007
Posts: 38
Pasadena, TX
Volund Offline
Newbie
Volund  Offline
Newbie

Joined: Aug 2007
Posts: 38
Pasadena, TX
Are you using biped and bones in the same model (biped body, bones cape). If so A7 doesnt support this [having both] as far as I know. Instead try "making wings" and connect them to the spine which would be the capes base.
If that isn't the problem let me know since I also have max 9.

Re: 3dsmax to fbx to med, animation done with cloth simulation,e [Re: Volund] #223297
08/23/08 10:07
08/23/08 10:07
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline OP
Member
Enduriel  Offline OP
Member
E

Joined: Aug 2008
Posts: 133
Sweden, Stockholm
Thanks for your answer, but I've allready fixed the problem by exporting the scene as ASCII and importing it in med :),

and the cloth is neither of those you said, it's a cloth modifier simulation which I then set the keyframes on the timebar of the simulation.

Re: 3dsmax to fbx to med, animation done with cloth simulation,e [Re: Enduriel] #223387
08/23/08 20:19
08/23/08 20:19
Joined: Aug 2007
Posts: 38
Pasadena, TX
Volund Offline
Newbie
Volund  Offline
Newbie

Joined: Aug 2007
Posts: 38
Pasadena, TX
ohhh..... I havent played much with the cloth modifier, sounds like something to look into if the engine supports it. Did you have any issues with the render in the engine?

Re: 3dsmax to fbx to med, animation done with cloth simulation,e [Re: Volund] #224092
08/28/08 13:13
08/28/08 13:13
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline OP
Member
Enduriel  Offline OP
Member
E

Joined: Aug 2008
Posts: 133
Sweden, Stockholm
Nope no issues, since when you export it as 3dsmax ascii scene export it converts it to point animation or vertex animation.


Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1