Ok so I am still not getting this...so
1.Server starts up (all is calm)
2.Client Joins Server (Server Event! new Client)
3.Server sends everyone available player ID number
4.Client without ID assigns this as its identification number
some time later...
5.Server wants to send message to the client who got the ID
6.Server checks all entities until entity with correct ID is selected
7.Server sends message to that entity
8.Client that created the entity, gets a message???
I'm trying to understand the 'hand-shake' that goes on in order for the server to identify this client.
I will ensure my code follows this process (unless corrected) and see what happens. I'm still expecting the SEND_STRING_TO to not work. I hope I am wrong
