Hi there,
Yes, it is because of the physics I guess.
Try:

Code:
if(key_d)
{
phent_enable(myplayer,0);//disable physic for comon movement
myplayer.pan += 5;
phent_enable(myplayer,1);//enable physic for comon movement
}


But this is not a very good solution, because you will lose the physic behaviour.
Better try to work here with "phent_addtorquelocal".

greetz

zwecki

edit:
argh Im too slow grin

Last edited by zwecklos; 08/21/08 01:48.