Hi there,
Yes, it is because of the physics I guess.
Try:
if(key_d)
{
phent_enable(myplayer,0);//disable physic for comon movement
myplayer.pan += 5;
phent_enable(myplayer,1);//enable physic for comon movement
}
But this is not a very good solution, because you will lose the physic behaviour.
Better try to work here with "phent_addtorquelocal".
greetz
zwecki
edit:
argh Im too slow
