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lobby setup? #222849
08/21/08 08:55
08/21/08 08:55
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline OP
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jigalypuff  Offline OP
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I was reading fastlanes thread and someone mentioned it was very difficult to set up a lobby system for multiplayer gaming.
Is this the case? and does anyone have or know of either a decent tut to learn from or a working example to build on?


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: lobby setup? [Re: jigalypuff] #222856
08/21/08 09:39
08/21/08 09:39
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delinkx Offline
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delinkx  Offline
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check out AUM http://www.conitec.net/english/gstudio/aum.php

there is a workshop on multiplayer.

and the next release should feature a multiplayer template and tutorial as mentioned in forecast:

http://www.conitec.net/beta/forecast.htm


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Re: lobby setup? [Re: delinkx] #222860
08/21/08 09:49
08/21/08 09:49
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline OP
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jigalypuff  Offline OP
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ya i have read the aum, but i have not found anything about setting up a lobby system so players can meet up online to play each other.


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: lobby setup? [Re: jigalypuff] #222862
08/21/08 09:59
08/21/08 09:59
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Shadow969 Offline
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Shadow969  Offline
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hm, maybe i can try making an example, it seems not very complicated. can you say what exactly do you expect from a lobby system? client connects to a server, watches all connected clients, selects an opponent and starts a game?

Re: lobby setup? [Re: Shadow969] #222870
08/21/08 12:07
08/21/08 12:07
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jigalypuff Offline OP
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well similer to the old msn gaming zone lol, if anyone remembers it smile
basicly a lobby is a webpage with a bunch of rooms which people would enter to play each other. The main lobby had a chat and you basicly met up with other players. when you went into a room the first guy in was like the host, he would launch the game and the neveryone elses game would launch. I know i`m not being very clear here smile
but the game should be launched from the server i believe.


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: lobby setup? [Re: jigalypuff] #222900
08/21/08 14:59
08/21/08 14:59
Joined: Jan 2006
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EpsiloN Offline
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That shouldnt be hard if you use a MySQL table to store the 'currently open games'. Every client reads the list of game servers available , and connects to a chosen one.
When a client connects , you can do anything you like , eighter start a game or put him in a 'room' with the others.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: lobby setup? [Re: EpsiloN] #222944
08/21/08 17:44
08/21/08 17:44
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Shadow969 Offline
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Shadow969  Offline
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is that what you mean?

-someone creates a server
-a client connects the server and sees the list of avalaible rooms and connected clients, besides he can chat with other people
-client can create a room and be a host or enter a room and be a guest
-the host of the room launches the game

Re: lobby setup? [Re: Shadow969] #222947
08/21/08 17:54
08/21/08 17:54
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Posts: 1,007
jigalypuff Offline OP
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jigalypuff  Offline OP
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thats exactly it shadow, i`ll admit you explain it far better than i did smile
quick edit, except i`d like the server to be my on my domain so it`s up all the time.

Last edited by jigalypuff; 08/21/08 17:55.

Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: lobby setup? [Re: jigalypuff] #222956
08/21/08 18:24
08/21/08 18:24
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Shadow969 Offline
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Shadow969  Offline
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ok, i'll see what i can do

Re: lobby setup? [Re: Shadow969] #222959
08/21/08 18:35
08/21/08 18:35
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jigalypuff Offline OP
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jigalypuff  Offline OP
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thanks man.


Why does everyone like dolphins? Never trust a species which smiles all the time!
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