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Re: Particle wall destruction! [Re: xXxGuitar511] #214240
07/03/08 12:42
07/03/08 12:42
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline OP
User
cro_games  Offline OP
User

Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
Yes I know,and I think that I founded solution..I will finish it soon..


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: Particle wall destruction! [Re: cro_games] #216598
07/17/08 19:54
07/17/08 19:54
Joined: Apr 2008
Posts: 140
Japan, Osaka
Tails01 Offline
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Tails01  Offline
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Joined: Apr 2008
Posts: 140
Japan, Osaka
I try to guess how do you create this.
I would be happy, when your post the code for this project here.
Gruß Tails


An implemented second-rate idea is better than a good idea, which gathering dust in your brain.
Re: Particle wall destruction! [Re: Tails01] #222751
08/20/08 21:02
08/20/08 21:02

F
Fear411
Unregistered
Fear411
Unregistered
F



any news here?

Re: Particle wall destruction! [Re: ] #222755
08/20/08 21:29
08/20/08 21:29
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline OP
User
cro_games  Offline OP
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Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
No..but i plan to finish this soon..


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: Particle wall destruction! [Re: cro_games] #222904
08/21/08 15:19
08/21/08 15:19
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
A stable start indeed smile smile
But like XxX mentioned, the hard part is yet to come since each brick needs to be set individual and linked separate towards a physical plausible motion wink wink
Off course, the framerate will suffer when doing it that way so you need to find a good average between a realistic look.
Looking forward to the next video ^^

Cheers

Frazzle


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Re: Particle wall destruction! [Re: frazzle] #223948
08/27/08 19:34
08/27/08 19:34
Joined: Jul 2008
Posts: 223
Pittsburgh
The_Clyde Offline
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The_Clyde  Offline
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Joined: Jul 2008
Posts: 223
Pittsburgh
rather than simulate physics on each brick:

each brick can determine the distance to the ground at level start or when they are created. then when they are sent flying they can switch from static to dynamic and follow a parabolic path (without using c_move) until they reach the predetermined ground level and then they once again become static

Re: Particle wall destruction! [Re: The_Clyde] #224812
09/01/08 10:19
09/01/08 10:19
Joined: Aug 2008
Posts: 482
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bart_the_13th Offline
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bart_the_13th  Offline
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Joined: Aug 2008
Posts: 482
Or, instead of creating flying debris from wall, maybe you can create it from the bullet...

Re: Particle wall destruction! [Re: bart_the_13th] #232071
10/19/08 09:49
10/19/08 09:49

F
Fear411
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Fear411
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any updates?

btw nice website, cro_games

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