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Re: shade-c : dynamic exposure control in action :)
[Re: Shadow969]
#222946
08/21/08 17:52
08/21/08 17:52
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
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mpdeveloper_B: It's coming along nicely, i might actually be able to keep the end of august "deadline" Samb: Thanks for the info! I didn't know about this. Could you try opening s_dofVBlur.fx and changing the technique from ps_2_0 to ps_2_a or ps_2_b and see if it works ? Shadow969: No if haven't thought about implementing soft shadows. I once implemented a variance shadow mapping shader (only spotlight/parallel light, no omni) in A6 and am still traumatised from it I will definately get to shadowmapping when i have enough knowledge about optimizing it so it runs at a decent framerate. I'm currently working on an other method of adding dyanmic shadows to the scene however. If this works out it would support 32 lights all casting shadows at a very high framerate. I'm still trying things out, however, and i don't know if it's possible at all. Also Chris is working on his Reality Render Plugin which should do a great job once finished Thanks for your commets
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Re: shade-c : dynamic exposure control in action :)
[Re: BoH_Havoc]
#222971
08/21/08 19:21
08/21/08 19:21
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Joined: Nov 2000
Posts: 1,534 hamburg
Samb
Serious User
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Serious User
Joined: Nov 2000
Posts: 1,534
hamburg
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hah! found the error the technique was on 3.0 Pixelshader = compile ps_3_0 main_PS(); changing it to Pixelshader = compile ps_2_0 main_PS(); and it works like a charme and looks like the nvidia screenshot! :] oh, and I got an request for a shader lava shader! non-realtime maya lava shader: http://www.9jcg.com/comm_pages/blog_content-art-94.htm
Last edited by Samb; 08/21/08 20:06.
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Re: shade-c : dynamic exposure control in action :)
[Re: Samb]
#223210
08/22/08 17:28
08/22/08 17:28
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Posts: 2,185
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i'm pretty sure that can be duplicated with a lava texture and hdr running, and if the texture is seamless you could even move it and/or animate it...
- aka Manslayer101
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Re: shade-c : dynamic exposure control in action :)
[Re: BoH_Havoc]
#223785
08/26/08 17:44
08/26/08 17:44
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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wow boh this is awesomw (taliking about hdr video, just saw it.)
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Re: shade-c : dynamic exposure control in action :)
[Re: Quad]
#224006
08/27/08 23:28
08/27/08 23:28
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Joined: Jun 2004
Posts: 655 to your left
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Quadraxas: Thanks, glad you like it I just realized i haven't even started on creating a demo level for the new version. Does anybody have some spare models for me? Basically i want to create a little scene on an island which is surrounded by the ocean (=> oceanshader) and has a small cave or building with some metallic sci-fi stuff and organic things (=> *secret* ... heh, you guys will like that i think. Especially those of you who want to create their own shaders without knowledge of hlsl ). The cave/building should be rather dark and the outside should be bright to show of the new dynamic exposure control when leaving the cave/building. I don't need fancy stuff, just some models to show of the new features. Any help is appreciated! I also have to update the manual and add a little tutorial for the complete newbies...meh that will take some time. Release at the end of august...this will be hard, but i'll try to keep my deadline
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Re: shade-c : dynamic exposure control in action :)
[Re: Angelus1818]
#224317
08/29/08 15:29
08/29/08 15:29
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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@angelus1818: try recuva. if you used the fast format option while formatting it may recover some files. It saves me alot of time after formatting cuz i generally forget to backup someting that is needed. http://www.recuva.com/use deep scan option. sorry for being off topic. p.s: it's free.
Last edited by Quadraxas; 08/29/08 15:29.
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Re: shade-c : dynamic exposure control in action :)
[Re: Quad]
#224352
08/29/08 18:13
08/29/08 18:13
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
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Posts: 2,185
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sorry I can't help with the models or anything. I have one question though, how are the two toon shaders going?
- aka Manslayer101
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