Code:
var temp[3];

function move_players() // both entities are controlled by the server
{ 
	var walk_percentage;
	var stand_percentage;
	while (1) 
	{
		c_move(my, vector(my.skill1, 0, 0), nullvector, GLIDE); // move the entity using its own skill1
		my.pan += my.skill2; // and rotate it using its own skill2
		if (my.skill1) // the player is moving the entity? (skill1 isn't zero)
		{
			walk_percentage += 1.5 * my.skill1 * sign(my.skill1); // allow forward / back animations
			ent_animate(my, "walk", walk_percentage, ANM_CYCLE); // animate the entity
			stand_percentage = 0; // reset stand_percentage
		}
		else
		{
			stand_percentage += 1.2 * time_step; // the "stand" animation values don't depend on player's input
			ent_animate(my, "stand", stand_percentage, ANM_CYCLE); // animate the entity
			walk_percentage = 0; // reset walk_percentage
		}
		ent_sendnow(my); // send the updated entity position regardless of the "dplay_entrate" value, etc
		wait (1);
	}
	{
	camera.pan -= mouse_force.x * 12 * time_step;
	camera.tilt += mouse_force.y * 8 * time_step;
	camera.tilt = clamp(camera.tilt,-30,100);
	temp = fcos(camera.tilt,-camera_distance);
	vec_set(camera.x,vector(my.x + fcos(camera.pan,temp),my.y + fsin(camera.pan,temp),my.z + 10 + fsin(camera.tilt,-camera_distance)));

	vec_diff(temp[0],camera.x,my.x); //find the vector from the player to the camera
	vec_normalize(temp[0],16); //get the magnitude of it's vector to 16 quants and store it in temp
	vec_add(temp[0],camera.x); //add the vector (from player to camera) of a magnitude of 16 quants and add it to the camera's position.

	trace_mode = ignore_me+ignore_passable+ignore_models;
	result = trace(my.x,temp[0]); //trace from the player to 16 quants behind the camera.
	IF (result > 0) 
	{
		vec_diff(temp[0],my.x,target[0]); //find the vector from the point the trace hit to the player
		vec_normalize(temp[0],16); //get the magnitude of this vector to 16 quants and store in temp
		vec_set(camera.x,target.x); //place the camera at the trace hit point
		vec_add(camera.x,temp[0]); //move the camera away from the wall by the vector temp, 16 quants towards the player
	}
	wait(1);
}
}




"empty"