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3dsmax to fbx to med, animation done with cloth simulation error #222700
08/20/08 14:59
08/20/08 14:59
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
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Enduriel Offline OP
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Enduriel  Offline OP
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Joined: Aug 2008
Posts: 133
Sweden, Stockholm
Hello, I've been testing the cloth modifier in 3ds max and created this for only testing animation purposes:

Youtube link to movie

Now my problem is, whenever I import the fbx (that I exported from 3dsmax 9) only the pole is animated and the cloth doesn't have it's animation. After the cloth simulation in max, I did press "Set keys" to set the keyframes in the timebar for every frame so it's not a simulation anymore but an animation, so basicly it's a 350 frames animation with every frame keyed.

But the animation doens't work.


Here is the 3ds max 9 file, also FBX files of 200608 and 2005:
Files


The purpose of this is to add a cape/cloak to a Holy Knight and use simulation to animate his cloth when doing the walk/run/fight animations. If anyone can make this work/help me out in some way, I would appreciate it alot.

Re: 3dsmax to fbx to med, animation done with cloth simulation error [Re: Enduriel] #223067
08/22/08 07:55
08/22/08 07:55
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
When doing bones animation in MAX, make sure that the bones rotate only. Scale and position inheritance from parent to child bones are not supported by FBX. The upcoming update will give an error message on import when this is found in the FBX file.

If that's the reason of the problem - I haven't downloaded the files yet because I'm not in the office - either import is as vertex animation, or take care to animate with bones angles only.

Re: 3dsmax to fbx to med, animation done with cloth simulation error [Re: jcl] #223076
08/22/08 08:42
08/22/08 08:42
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
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Enduriel Offline OP
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Enduriel  Offline OP
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Joined: Aug 2008
Posts: 133
Sweden, Stockholm
Hey JCL, it's not bones animation, it's a animation simulated with the cloth modifier which I have converted from simulation to animation, but I can't seem to be able to import it to med with fbx, i've got my character with bones to work with both bones and vertex animation, but the cloth doens't work. Try the 3dsmax file and you'll see what I mean smile

Re: 3dsmax to fbx to med, animation done with cloth simulation error [Re: Enduriel] #223081
08/22/08 09:04
08/22/08 09:04
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 28,024
Frankfurt
I can't try it because I don't have MAX, but you must convert the MAX cloth modifier to either a bones or a vertex animation. That's the only two types of animation that you can export with FBX.

Re: 3dsmax to fbx to med, animation done with cloth simulation e [Re: jcl] #223137
08/22/08 13:30
08/22/08 13:30
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
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Enduriel Offline OP
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Enduriel  Offline OP
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Joined: Aug 2008
Posts: 133
Sweden, Stockholm
Well I've allready converted it to vertex animation, but I realised that FBX doesn't store the vertex animation (tried importing the FBX back and there was no animation on the clothmesh) so Med doesnt import it, FBX only stores bones animations(skinned with paint weights) and morph animations, which u can convert to vertex animation during the import process to med.

So I will download blender and try to get the animation to blender somehow and see if I can get it to work in med from there.


EDIT_1: NVM solved by importing as 3dsmax ascii scene export

Last edited by Enduriel; 08/22/08 13:50.

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