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3dsmax to fbx to med, animation done with cloth simulation error
#222700
08/20/08 14:59
08/20/08 14:59
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Joined: Aug 2008
Posts: 133 Sweden, Stockholm
Enduriel
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OP
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Joined: Aug 2008
Posts: 133
Sweden, Stockholm
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Hello, I've been testing the cloth modifier in 3ds max and created this for only testing animation purposes: Youtube link to movieNow my problem is, whenever I import the fbx (that I exported from 3dsmax 9) only the pole is animated and the cloth doesn't have it's animation. After the cloth simulation in max, I did press "Set keys" to set the keyframes in the timebar for every frame so it's not a simulation anymore but an animation, so basicly it's a 350 frames animation with every frame keyed. But the animation doens't work. Here is the 3ds max 9 file, also FBX files of 200608 and 2005:Files The purpose of this is to add a cape/cloak to a Holy Knight and use simulation to animate his cloth when doing the walk/run/fight animations. If anyone can make this work/help me out in some way, I would appreciate it alot.
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Re: 3dsmax to fbx to med, animation done with cloth simulation e
[Re: jcl]
#223137
08/22/08 13:30
08/22/08 13:30
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Joined: Aug 2008
Posts: 133 Sweden, Stockholm
Enduriel
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OP
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Joined: Aug 2008
Posts: 133
Sweden, Stockholm
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Well I've allready converted it to vertex animation, but I realised that FBX doesn't store the vertex animation (tried importing the FBX back and there was no animation on the clothmesh) so Med doesnt import it, FBX only stores bones animations(skinned with paint weights) and morph animations, which u can convert to vertex animation during the import process to med.
So I will download blender and try to get the animation to blender somehow and see if I can get it to work in med from there.
EDIT_1: NVM solved by importing as 3dsmax ascii scene export
Last edited by Enduriel; 08/22/08 13:50.
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