Well I've allready converted it to vertex animation, but I realised that FBX doesn't store the vertex animation (tried importing the FBX back and there was no animation on the clothmesh) so Med doesnt import it, FBX only stores bones animations(skinned with paint weights) and morph animations, which u can convert to vertex animation during the import process to med.
So I will download blender and try to get the animation to blender somehow and see if I can get it to work in med from there.
EDIT_1: NVM solved by importing as 3dsmax ascii scene export
Last edited by Enduriel; 08/22/08 13:50.