i understand that, but this is just one character, I can only imagine how bad it will get when i start adding lots of movable models. I am developing a isometric Sci-Fi RPG so Physics are not that important. Just a nice additive.

The 3dgs physics are nice and I am not complaining. Just wish the had a scripting command like phent_sethumanoid (myplayer); to tell the engine its a biped and to set the gravity properly. Guess we cant have our cake and eat it too smile

edit: whats the best method to simulate gravity without the use of physics? To keep the player on the terrain and to fall? Just a constant -z?

Last edited by hallsofvallhalla; 08/22/08 18:46.