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Re: Male template [Re: lostclimate] #223356
08/23/08 16:18
08/23/08 16:18
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
There cool, although the six pack sticks out alot.


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Male template [Re: Blade280891] #223359
08/23/08 16:31
08/23/08 16:31
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Let me start my reply by quoting my first post "because it will still go trough alot of alterations and corrects", which at least to me means, it's currently a template I can fix to fit the final quality (which won't be this.. erm.. "3DGS" lowpoly quality). Moving edges, retopoing and otherwise correcting meshes in Blender has good workflow, so I will fix most of the "errors" in the mesh and make it animatable.

Also for my second post, I'm sorry for the misconception, I ment "all the rules I need to know to make a model" of course, if I would know _all_ the rules I would be professional and would've hade more professional take to this model.

Now the fun.

Quote:
All those senseless excuses are really getting old try something new at best some better stuff.

What do you mean exactly?

Quote:
You could also retopologize the model with much less polys. Having a good form such as this one would be a good model for retopolization. Anyone could use blender's retop tools to make a lower poly version.

Not to sound ignorant, but I won't do that. I will make all the models as high quality as I can go, even if that means breaking the basic Indie-level of 3000 polygons.

Quote:
there are too many polygons unecessary ,
specially for real time game.

Well, for real time, there is still plenty of space left.

Quote:

Take example on an AAA game that show a good example of well used polygons "Gears Of War" :

[link]

To that I can say only, that the normal map was done with at least 500.000 polygons. so if I ever need to go that lowpoly, I will first make that scultped model. That's if I'm professional enough to do so (which I am not).

To lostclimate: You're right, the topology does indeed need work, but it was aimed for the shape anyways. when I've finished an "real" model I will post it up and then you can bash it around with slapsticks and I can't defend myself anymore wink


"Yesterday was once today's tomorrow."
Re: Male template [Re: Inestical] #223360
08/23/08 16:40
08/23/08 16:40
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
well its good that your still working on it

Quote:
You could also retopologize the model with much less polys. Having a good form such as this one would be a good model for retopolization. Anyone could use blender's retop tools to make a lower poly version.

hes not saying to make it lower poly necessarily, hes saying your not getting a good detail-poly ratio. your current template could have soooo much more detail for the amount of polys your using but it doesnt, and it could be sooo much lower poly and have about the same look. thats why he's talking about it, everyone knows that now adays especially for a commonly looked at (main char, boss) 3000 is quite low poly. hell, if you only have 3 characters on screen at once, i dont see a problem using 10,000 polygons on each, as long as there is an efficient use for most of the polygons. each one should in some way contribute to the shape of the character.

Re: Male template [Re: lostclimate] #223362
08/23/08 17:03
08/23/08 17:03
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
Rabbit Developer
Inestical  Offline OP
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Joined: Apr 2005
Posts: 3,815
Finland
Well, yeah the pd-ratio (poly/detail) is indeed quite bad, but in the actual model, I will make sure that most polygons give something. I will start my actual one now. Except update late at night.

it seems the update is going to take alot longer.. Some personal stuff going on.

Last edited by Inestical; 08/24/08 12:45.

"Yesterday was once today's tomorrow."
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