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Re: question [Re: razvan252] #223149
08/22/08 13:56
08/22/08 13:56
Joined: Aug 2008
Posts: 63
=Strogg=3rd_com_cent.
O
Omicron_NEGA Offline
Warez kiddie?
Omicron_NEGA  Offline
Warez kiddie?
O

Joined: Aug 2008
Posts: 63
=Strogg=3rd_com_cent.
that is great!
but i think the ammo in clip should be larger,what do u think?


P4 3.6GHz x2 8GB RAM DDR2 GeForce8800GTS
Re: question [Re: Omicron_NEGA] #223152
08/22/08 14:01
08/22/08 14:01
Joined: Aug 2008
Posts: 22
R
razvan252 Offline OP
Newbie
razvan252  Offline OP
Newbie
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Joined: Aug 2008
Posts: 22
thx. well thats just a scrap interface:)
it would need buttons, textures and everything. dont know where to find a 2d artist either. suggestions?

Re: question [Re: razvan252] #223155
08/22/08 14:12
08/22/08 14:12
Joined: Aug 2008
Posts: 63
=Strogg=3rd_com_cent.
O
Omicron_NEGA Offline
Warez kiddie?
Omicron_NEGA  Offline
Warez kiddie?
O

Joined: Aug 2008
Posts: 63
=Strogg=3rd_com_cent.
well,
i like flash8, flash8 also can be a great image creater,
or try photoshop, and .... hmm ....
u know, i am good at 3dsmax, that also can be a image creater,
u can use 3dsmax to create bump maps,normal maps,and some visual effect
....
but for u, i think the Flash8 is the most suitable for u.
so thats my suggestions.

check this:
http://www.freebyte.com/graphicprograms/
hope those helps


P4 3.6GHz x2 8GB RAM DDR2 GeForce8800GTS
Re: question [Re: razvan252] #223430
08/24/08 06:59
08/24/08 06:59
Joined: Aug 2008
Posts: 22
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razvan252 Offline OP
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razvan252  Offline OP
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Joined: Aug 2008
Posts: 22
ok the move per mouse click thing isnt working as i thought. i tried to use
c_move(me,vector(0,0,0),vector(0,0,0), GLIDE);
but its not good. it seems the previous code(the myx=mousepos.x one) was actually working but depending on the player angle not the cam angle. can anyone give me an idea on how to move the player on mouseclick depending on the camera angle?

Re: question [Re: razvan252] #223431
08/24/08 07:05
08/24/08 07:05
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
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badapple  Offline
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Joined: Apr 2006
Posts: 624
DEEP 13
check out the rpg movement in the aums notsure what one but ,but it creates an accurate 3d world postition from the mouse and sends the player there

i just checked its aum 34

Last edited by badapple; 08/24/08 07:07.
Re: question [Re: razvan252] #223432
08/24/08 07:34
08/24/08 07:34
Joined: Aug 2008
Posts: 22
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razvan252 Offline OP
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razvan252  Offline OP
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Joined: Aug 2008
Posts: 22
yeah that sounds good for me. thank you

Last edited by razvan252; 08/24/08 07:44.
Re: question [Re: razvan252] #223435
08/24/08 07:46
08/24/08 07:46
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
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badapple  Offline
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Joined: Apr 2006
Posts: 624
DEEP 13
sure

Last edited by badapple; 08/24/08 08:25.
Re: question [Re: badapple] #223450
08/24/08 10:46
08/24/08 10:46
Joined: Aug 2008
Posts: 22
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razvan252 Offline OP
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razvan252  Offline OP
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Joined: Aug 2008
Posts: 22
really strange. when i run the script and try to move the wizard he just gets removed but the destination is still there. anyone else had this prob? maybe i build the map wrong

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