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Re: Lights and MDL files [Re: MutantCel] #223529
08/24/08 23:24
08/24/08 23:24
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Sorry, I meant WED, MED doesn´t make sense :P
It should be possible to place models as entities in WED, which then should be able to throw a dynamic shadow if set their shadow flag. As an addition, you should play around with the shadow_stencil var in your script.

Re: Lights and MDL files [Re: Slin] #223691
08/25/08 23:25
08/25/08 23:25
Joined: Oct 2007
Posts: 34
New York State
MutantCel Offline OP
Newbie
MutantCel  Offline OP
Newbie

Joined: Oct 2007
Posts: 34
New York State
perhaps that is why. I have no script yet. blush

Now that I know how to make model objects that cast shadows, I am going to town on this level. Thank you for pointing me in the right direction!


-Jay Young-
Mutant Cel Productions
Game Design/Freelance Grunt
A8 Commercial
update 8.30.5
SED v.8.10.1
MED v.6.922
WED v.6.961
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