meowwww! smile
now I see.


cheers


so get/retrive current system time at run time or perhaps when entering a function..if the algorithm is in function.
assign it as start time.
then count off 1000 milliseconds...since there is 1000 miliseconds in a second. Update your variable.
update your start time then for new current
system time. Repeat.
I have done this in other languages like Blitz3d, Cobra/Cobra 3d, Pure Basic, and even Dark Basic too.

But looking in the online manual
and in the Predefined variables under Time
total_ticks looks good.
but especially the timer function wink









Last edited by cemetarycat; 08/26/08 09:40.