check to see if its the player who collided


function checkpoint1_event(){
proc_kill(4);// so that there is only one instance of this function running//

if (you==player)
{
add_laps_player();
time_left += 20;
my.flags |= PASSABLE;
wait(1000);
my.flags &= ~PASSABLE;

}


}

Last edited by badapple; 08/26/08 09:36.