Hello all!
I would like to know how to detect if there was a collision between two entities (no need to glide or such, just detect) but without using c_move or simillar.
Here's the problem:
I have a LandPad, static, and a ship in which is attached the action to its movement. The ship is surrounded by a circle, another model, that reads the ship position to position itself.
The collision must be detected between the LandPad and that circle.
C_move exists in the action that is attached to the ship, not the circle.
I've thinked in moving the LandPad sooooo slooooow that we cannot understand but with c_move to detect collision with the circle around the ship, but i want to believe that there is another solution.
I hope i've made myself clear about the problem.
Thanks in advance!!
Last edited by ribsribs; 08/26/08 17:30.