I've wondered this for a while now, and I'm curious why it hasn't been addressed. First off I'd like to say that I don't intend to flame jcl or any of conitec and start a thread saying "the engine is crap" or something like that, so please don't post that kind of stuff here. I do however wish to start a debate with conitec about a real game demo. Well, I guess I should get to the point.

My question is, why not make a true Game Demo with 3DGS using engine provided functions without plugins or anything, just using engine specific commands? I would like to see Conitec do something like this to test their functions and show off to future customers what the engine is really capable of. I don't think that a demo in a small room or closed in area shows much in the engine's capability. I have thought about this for some time and I want to know why a true GS demo hasn't been made. I'd like to see one that shows off the limits of what 3DGS can do so that we can get a true answer for what GS is really capable of. If there are some faulty script or rendering technology, and if there is not. From my experience with 3DGS (our previous game and now our current one, the previous took 2 years to complete, overall I've been working with 3DGS for about 3+ years) I've experienced slowdowns with simple engine functions and having a number of entities that the engine seems to not be capable of rendering at a good framerate, which seems to be GS specific.

I would like to know if the reason I've ran into such problems is because my coding or game-making skills are inefficient or if it really is a problem with the engine. As I mentioned before I don't want this to be completely one-sided and a discussion of "how bad the engine is", I just want proof of whether I'm a bad game-maker or if there are some problems with 3DGS.

To get down to it I really would like to see a full game demo, something like the neoaxis engine demo which would really show off 3DGS' skill. Something that really utilizes nice graphics, networking, ai, panels, on-screen entities, shaders, sounds, media objects, and all areas of 3DGS' basis and said capability, no plugins involved. Would this at all be possible? I think it would help make the creators (and users) feel better about if they have valid arguments on their part, and if there are issues with the engine, it would give conitec a good bug list and help them in their bug fixing area. I won't bring personal opinions into this topic yet, but I would like some straight answers from both sides, both opinions, and to see if others agree with me. Is a real game demo too much to ask?

(I won't be able to post everyday because of home networking issues, but I do plan on watching this thread)


- aka Manslayer101