I'm desperate. Always the same thing in collisions frown
I've tried pretty much everything i could reach but i can't get the result i want.

Here are the actions attached to each entity:

function event_col()
{
if((event_type == event_entity)&&(you == Orbulon)){Vals.alpha=5;} //alpha change only to see if collision was detected
}

action LandPad()
{
Pad=me;
my.event = event_col;
my.polygon=on;
while(1)
{
move_mode=ACTIVATE_TRIGGER+IGNORE_PASSABLE;
ent_move(vector(0.001,0,0),nullvector);
wait(1);
}
}


action Orb()
{
Orbulon=me;
my.polygon=on;
while(1)
{
vec_set(my.x,Ship.x);
my.pan+=random(OrbulonRate)*time;
wait(1);

}
}

Thanks a lot for every reply and for the time spent!
By the way, A7 C here

And the screenshot to better get the situation:



Last edited by ribsribs; 08/26/08 23:45.