OK.
If more precise collision is desired, than it may be appropriate to replace:
*calls to older function ent_move with calls to newer function c_move
*direct modifications to .pan, .tilt. roll, with calls to function c_rotate
Quoting mpdeveloper_B.
It does have some complex poly collision if you choose to use it, but be wary, any collision detection in 3DGS takes alot of framerate if there are multiple objects using it, c_trace takes the most out of all the commands.
There is probably a fair amount of accuracy found in those statements.
The statements are probably pulled from a base of experience.