0 registered members (),
1,089
guests, and 10
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Make MMOLove, not MMOWar.
[Re: Quad]
#225474
09/04/08 18:47
09/04/08 18:47
|
Joined: May 2008
Posts: 301
Oxy
Senior Member
|
Senior Member
Joined: May 2008
Posts: 301
|
Then the licence to fully use A7 would be split to two interlectual property owners: Conitec and the owner of RakNet.
I dont think Conitec wants that to happen.
And seperating Raknet as a supported plugin would make the multiplayer non functional without it.
A solution would be to operate it by an engine-command either over dplay or raknet, but that would just be a lowest common denominator solution.
Last edited by Oxy; 09/04/08 18:49.
|
|
|
Re: Make MMOLove, not MMOWar.
[Re: Oxy]
#225476
09/04/08 19:22
09/04/08 19:22
|
Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
OP
Senior Expert
|
OP
Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
|
That is a valid point, JCL. There is the another problem and that is that the license is only for one application. You'd have to pay each time you make a commercial MP game. However... Counterpoint 1: there have been only 1 or 2 commercial MP projects in the last 5 years AFAIK. Counterpoint 2: anyone that is making a MP project AND wishes to go commercial should have at least $100 dollars they can earmark towards the license. I agree that the licensing for Raknet makes it difficult for it to become a community wide, multiple product solution UNLESS Conitec and Raknet make a deal where they bundle the cost of Raknet with the Pro version. However, if you present the MP history of our community to Raknet, I think the case can be made that the entire community would only need a single indy license if you take my meaning. :P In other words I see nothing wrong with having MP users pay $100 as a minimum to commericalize their game... everyone else can just play around with it for free!
|
|
|
Re: Make MMOLove, not MMOWar.
[Re: fastlane69]
#225500
09/04/08 20:10
09/04/08 20:10
|
Joined: Aug 2005
Posts: 343 Germany
HPW
Senior Member
|
Senior Member
Joined: Aug 2005
Posts: 343
Germany
|
Raknet costs "$8,000 - Per-platform Site License" for commercial Developer or $100 for one Application.
@JCL: Do you know another good Network Engine?
Last edited by HPW; 09/04/08 20:20.
Evil Blood (v. 0.52) RPG Commport.de (Social Network Community)
|
|
|
Re: Make MMOLove, not MMOWar.
[Re: D3D]
#225514
09/04/08 22:02
09/04/08 22:02
|
Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
|
Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
|
i agree that, if someone ever makes a commerical mp game,they wouldn't mind 100$.
a7 really needs better mp support(and physics).
raknet and a new physics engine will give some more life to a7.(ode is aged,dplay is aged, A7 is aging on this features.)
3333333333
|
|
|
Re: Make MMOLove, not MMOWar.
[Re: Quad]
#225583
09/05/08 08:04
09/05/08 08:04
|
Joined: May 2008
Posts: 301
Oxy
Senior Member
|
Senior Member
Joined: May 2008
Posts: 301
|
RekNet could of course also use price discrimination:
make a special build-in build for 3dgs with limited capabilities. wich is financed by the purchase of 3dgs. And offer an optional payed licenes / full implementation for 3dgs users, who want to really have complex multiplayer, and are willing to pay for it.
Last edited by Oxy; 09/05/08 08:15.
|
|
|
Re: Make MMOLove, not MMOWar.
[Re: fastlane69]
#225792
09/05/08 23:53
09/05/08 23:53
|
Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
|
Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
|
Not such a showstopper, but I found it remarkable that there is only one Raknet support room on the IRC network, featuring 6 people total. For normal software products I wouldn't be surprised, but raknet is a developper tool, which made me wonder a little. Anyway, I love having the option to go for professional multiplayer at any time, if I can pay the costs when I want to do so, and not integrate the costs in any future 3dgs editions, forcing me to pay for an option which I will not use (yet). But I trust that this is a thing I do not have to worry about .
Click and join the 3dgs irc community! Room: #3dgs
|
|
|
Re: Make MMOLove, not MMOWar.
[Re: Joozey]
#225801
09/06/08 01:19
09/06/08 01:19
|
Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
|
Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
|
I did some more research for other solutions, but the results are not plenty. I have little experience with massive multiplayer development and it's requirements, so I just listed everything I found worthy showing. (Yes, 3 results and 33% plausible for usage ). Some products I think are not up for the task: http://opensource.linuxgamepublishing.com/grapple.phpAlthough it sounds better than 3dgs's current functionality, it's somewhat too basic. (the readme has more specific descriptions). http://enet.bespin.org/Well, it's actualy already saying so on the main page. One hidden gem that may be up for it: http://jcatki.no-ip.org:8080/SDL_net/ http://www.libsdl.org/SDL_Net I got recommended by a MMORPG developper that wrote an interesting article about MMOG's on devmaster. This solution is not as big as raknet either, but it's clearly capable of handling a mmorpg. Article: http://www.devmaster.net/articles/building-mmorpg/Note that he also recommends Directplay, this either means some people here are wrong, or he is wrong. But he proved his point already by succesfully creating a mmorpg. Although not with dplay, I expect from him to know what he is talking about. Game in dev: http://www.eternal-lands.com/ Players online: http://game.eternal-lands.com/online_players.htmThat made me quite exciting indeed, and the article was a good read. Another note: There is a big community for SDL (as well on IRC), which is a big plus for me ^^. It doesn't look as professional as Ragnet, but I think it could be a good alternative, especially for beginners as there is alot of support and tutorials.
Click and join the 3dgs irc community! Room: #3dgs
|
|
|
|