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car physics #224029
08/28/08 02:50
08/28/08 02:50
Joined: Jul 2008
Posts: 37
Ankara, Turkey
Warchief Offline OP
Newbie
Warchief  Offline OP
Newbie

Joined: Jul 2008
Posts: 37
Ankara, Turkey
can someone post a tutorial about car physics, please.

Last edited by Warchief; 08/28/08 02:51.

Vekare
Re: car physics [Re: Warchief] #224032
08/28/08 04:23
08/28/08 04:23
Joined: Jan 2006
Posts: 53
New Jersey, USA
J
jimc74 Offline
Junior Member
jimc74  Offline
Junior Member
J

Joined: Jan 2006
Posts: 53
New Jersey, USA
I have never seen a tutorial on car physics, but
think I can help a little.

First, before you can get into the physics,
you have to make sure you know lite-c or c-script well
(getting into vehicle physics is a little harder).

On the wiki, in the "resources", in "scripts",
there is the code you would need for vehicle.
If you copy and paste the code, it will not be a lot
of fun figuring it out, but it gives you good knowledge
of how the ODE physics work with Gamestudio.

The only way to make cars easier, is to wait for
the vehicle templates, should be finished somewhat
in the near future. There is a C-script template,
but takes a lot of work to get a second car
(which is what I did).


I just haven't seen an actual tutorial for car physics
(the lite-c tutorials has an example car, but I don't
think that used real physics).
I found it very difficult to get things working without
a tutorial, but eventually I did.



-Jim

Re: car physics [Re: jimc74] #224081
08/28/08 12:26
08/28/08 12:26
Joined: Jul 2008
Posts: 37
Ankara, Turkey
Warchief Offline OP
Newbie
Warchief  Offline OP
Newbie

Joined: Jul 2008
Posts: 37
Ankara, Turkey
then when i solve it, i will make one :p

thanks for help, dont need anymore.


Vekare

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