can't you just continually set its angle vectors to that point?

action arrow()
{
while(1)
{
vec_set(temp,point.x);
vec_sub(temp,my.x);
vec_to_angle(my.pan,temp); // now arrow always looks at the point
wait(1);
}
}

if that doesn't work then try my.tilt or my.roll instead.


Last edited by DJBMASTER; 08/29/08 02:07.