Code:
action player_walk()
{ 
	while (1)
	{
		if(key_w)
		{
			c_move(my,nullvector,vector(0,3 * time_step,0),GLIDE);
		}
		if(key_a)
		{
			my.pan += 3 * time_step;
		}
		if (key_s)
		{
			c_move(my,nullvector,vector(0,-3 * time_step,0),GLIDE);
		}
		if(key_d)
		{
			my.pan -= 3 * time_step;
		}
		else
		{
			ent_animate(my,"stand",stand_perc,ANM_CYCLE);
			stand_perc = 3 * time_step;
		}
		wait (1);
	}
}

auch wenn ich my.x += 3 * time_step; verwende passiert garnichts