define turn_speed, 8;
define _turning, skill99;
entity* turn_ent;
function turn_object(_ent,_add)
{
var cur_pan;
var turn_dist;
turn_ent = _ent;
if(!turn_ent._turning)
{
turn_ent._turning = 1;
cur_pan = ang(turn_ent.pan);
while(ang(turn_ent.pan) < ang(cur_pan+_add))
{
turn_dist = ang(cur_pan+_add - turn_ent.pan);
clamp(turn_dist,0,turn_speed);
turn_ent.pan += turn_dist * time_step;
wait(1);
}
turn_ent.pan = ang(cur_pan + _add);
turn_ent._turning = 0;
}
}