BMAP* bmMark = "decal.tga";
void shoot()
{
while (1)
{
VECTOR trace_target;
vec_set(trace_target,vector(5000,0,0));
vec_rotate(trace_target, camera.pan);
vec_add(trace_target, camera.x);
if (c_trace(camera.x,trace_target, IGNORE_PASSABLE | USE_POLYGON| SCAN_TEXTURE) >= 0)
{
draw_point3d(hit.x,vector(50,50,255),100,3);
}
if (mouse_left) // fire
{
if (you != 0) // target hit?
{
PARTICLE* p = ent_decal(you,bmMark,7+random(3),random(360)); // place a random sized decal at the hit entity
//p->lifespan = 1600; // remove decal after 100 seconds
}
else
{
PARTICLE* p = ent_decal(NULL,bmMark,7+random(3),random(360));
}
wait(10); // reload
}
wait(1);
}
}