Please next time, don't ignore the posts in the thread if your gonna answer, cause what you just said had nothing to do with what I asked.

So your telling me to paint this thing without any UV coordinates and then get it to A7, haha you sound funny man, but if you just use 0,5% of your braincells, u do realise that you cant UV unwrapp a whole model based level.

dsmax has a vertex color tool which paints, but since gamestudio doesn't support it I can't use the vertex color channel to apply multitexture shaders, nor are there any a7 shaders that use vertex color anyway.

I'm asking how to apply multitexture to these kind of levels and not paint them, sigh. I've been using 3dsmax in 7 years now almost and the lack of vertex color in a7 kills model based level.. yet you don't understand that.

Last edited by Enduriel; 08/29/08 16:59.