basicly the "i've been using 3dsmax in 7 years was supposed to answer his question about "not knowing how to texture" and the other a7 kills model based levels was supposed to be in another phrase but I typed too fast and you understood it wrong, or you didn't but you just wanted to bash my english, but u seem to like to make fun of people who don't know english very well. Sorry for that but yet that has nothing to do the topic.

And yet who said that I was going to export directly from 3dsmax? If you read my previous posts i've said that I wanted to know exactly how you can achieve texturing model based terrains in a7 in different ways/techniques. Besides exporting from 3dsmax to Ascii does store vertex color, uv maps and animation, and med can import all of these except the vertex color.

Right now the only way is to uwrapp thise whole thing and paint it with rgb and apply a shader, and that seems to be a hell of a job, especially the unwrapping the whole terrain, caves, mountains. etc

Last edited by Enduriel; 08/29/08 17:38.