Originally Posted By: jcl
We can't do game demos ourselves. It's not only a question of manpower. I'm just not good with level design and if you had to look at my textures and models, you'd run away. wink

We're ordering demos from external teams, such as the carlevel or the venice and warehouse demos. However an overall demo that display every feature of the engine would greatly exceed our financial budget.


laugh I can understand that myself, I'm a coder too, I don't know if you saw my un-skinned barrel wink

As for the demo, why not get someone else to do the models and any normal maps/shaders and all other artwork. Check out the demo that I posted a link to and you'll see what I mean, they only used a few models themselves, they just re-used them in each demo, they even used some untextured ones. I'd volunteer to help with a demo, but I have game work to do. I'd just like to see what could really be pulled off with 3DGS, and small demos don't really do that. I think it would also help us to learn more, and it would give you code to give as examples for how to do it right, and it would help with bug fixing I think.

Another personal opinion: Jcl, I can understand that you had to take on the coding from a cantonese worker(I read the post), but I really think that improving what is already in the engine is more important that adding new things. There are some issues and slow things that need to be tweaked. I don't mean this to be a jerk, and don't take it the wrong way, but I don't think the engine utilizes the 3D card and CPU to their full potential, because I have had a few tests that turn out to be the exact same framerate on a low level system and on a better system, and the better system has a dual core cpu and a really good video card while the low end had just a step up from what it takes to run the engine.


- aka Manslayer101