Quote:
var walk_percentage;

function move()
{
c_move(player,vector((key_a - key_d) * 5 * time_step,0,0),NULL,GLIDE);
ent_animate(player, "walk", walk_percentage, ANM_CYCLE);
walk_percentage += (key_a - key_d) * 10 * time_step;
}



action spieler()
{
player = me;

camera.x = 1000; // halte d. Kamera 300 Quants hinter d. Ball
camera.y = 400; // verwende dasselbe y wie mit d. Ball
camera.z = 200; // und plaziere sie bei z = 1000 Quants
camera.pan = 180;

while(1)
{
if(key_d == 1)move();
if(key_a == 1)move();
wait(1);
}
}



"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku