Hi IndiGLOW
We are blessed with two good solutions. GS PE works pretty good and it is getting better. I have an open thread about Rag Doll ideas, which can be accomplished with some work. I was just hoping somebody thought about using GS PE for ragdolls before I had to.
Newton is a great addition and it is getting better also. Newton has a Rag Doll sample that is effective. For most in game effects Newton's idea for Rag Doll will work.
I bought a book called Physic for Game Developers and wrote some C Script for my Bass Fishing game. I got some simple but effective physics.
Havoc is bundled with Director 3D. You can play with it using there 30 day trial gig.
There are some fees associated with Havoc that would prevent me from using it, or writting a DLL that links it to GS.
Finally Physic's needs a good collision system. Until the collision system in GS is finished you will have a great physic's engine that is getting impact data from a primative collision system.
My two cents for what its worth.
Ken
Last edited by Nardulus; 01/27/04 22:39.