I have already done that Ventilator, and as Newton is a good example of the current state or the...affordable......physics engines, my inclination to look to Havok, is more so. I appreciate that the Newton engine, can (almost) handle a lot of todays game physics, its techdemo is very buggy, and falls over easily. I tested the demo to breaking point and beyond, and found that although the basic engine worked ok, when you combined different complex physics Newton got confused and either had strange results, or just completely stopped working. I found that the swinging lights would disapear through the ceiling, the rag-doll bear on the fan, quickly got in a mess, and often once one part stopped, it all did.
Thats not to say that Newton is not impressive, far from it! Newton is very cool, its just not at a commercial level yet [IMHO], I still have not seen anything of the GS physics, but in truth that is becuase I am busy working on the games shader materials, (your wiki is very useful), and trying to understand this 9800 reflection bug, more on that in another thread!, so I have yet to spend enough time looking at physics engines.
So again I come to the question, Will Havok & GS work together?
Thanks for the interest Vent....