hi
i have designed on this model for about 2 years (with somme long breaks^^) and now it's finally complete.
I have made the whole geometry in 3d gamestudio and only used 3ds max to merge the single parts and texture them. this is also a rendering with 3ds max because the model is actually to big for making an engine preview in 3d gamestudio.
First i started to make this because i owned this motorbike and had to sell it. but a few month ago a friend saw it and started to write a little racing game for it in C#.
the reason why we don't use 3d gamestudio is simple^^ only i have a copy of it and the model is too detailed. so we use xna for the game but i design the models still in 3d gamestudio^^
number of polygons: 89.869
number of vertices: 48.181
the most polygons are handmade but for some parts i only made one half an copied it
the most polygons are in the tires (with real 3d grip), the motor and the chain



