well, i'm torn between opinions....

The bike looks great, that is for sure...

but it seem you're working in the middle ground of things.

An ultra high poly model is good to get your normal maps and bake in lighting/shadows etc.... but it's certainly too many polys for in game use.

The other thing is, for as many polys as it is, you could have made it even more to look even better. The rear sprocket for instance, looks like an average model, and the octoganal shapes around the guages, all not very round. Though I know such things are easier to create if MAX is used.

In fact, I use MAX to make more complicated shapes, like cylinders with more than 12 sides, or spheres with more faces etc, then import them into MED.

I still think it's a great model, and a lot of work, and a lot of experience came from it for sure.

And if it was created using MED, it's even more spectacular!

But you indeed should make it less detailed for use in a game, and/OR make it even more detailed to get great skins for a much lower poly model.

It is good work though, but it's only half of one thing, or too much of another. You'll ahve to choose what to do with it if youll continue with it.

Good work though!

- Jason


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