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Re: Other Platforms (Porting to X: Part 2)
[Re: sPlKe]
#204781
05/01/08 17:38
05/01/08 17:38
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Joined: Aug 2003
Posts: 180 Reactor Core
NeutronBlue
Member
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Member
Joined: Aug 2003
Posts: 180
Reactor Core
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Well, everyone seems to be looking at the major "Console" platforms for porting. (Xbox, Nintendo, etc..) I'd like to see 3DGS (or a subset) ported to PocketPC devices. Windows Mobile5/6 *does* include some DirectX drivers and D3D support. Granted, you couldn't download a 50Mb game to one of these, but I'm sure an enjoyable game could be written for these devices. OK, maybe you *could* download a 50Mb game if you had an SDCard installed... This could be a NEW market for distribution, and I guarantee you this market is *not* saturated with 3D games! Not to mention you wouldn't need *anyone's* approval to distribute your game on these handheld devices.
Dreaming ain't Doing..! <sigh> Darn semicolons - I always manage to miss at least 1..!
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Re: Other Platforms (Porting to X: Part 2)
[Re: webamerica]
#209280
06/02/08 10:37
06/02/08 10:37
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Joined: Jun 2008
Posts: 2 UK
ZozuRules
Guest
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Guest
Joined: Jun 2008
Posts: 2
UK
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Hi, I've just registered and cannot see how you post a new topic. So this seems to be the only way to write anything. The problem I'm having with Gamestudio is capturing in Captivate and Campasia. Both programs drop frames, create strobing, flickering, the objects are visibly processing, basically not smooth and are capturing a fraction of the frames. I’ve tried several different frame capture rates and it hasn’t made any difference. We can’t adjust the resolution of Gamestudio as our developer has left!!! We can’t adjust hardware acceleration, as the capture software recommends, as our game opens in the wrong window. Can anyone advise? Thank you 
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Re: Other Platforms (Porting to X: Part 2)
[Re: ZozuRules]
#209485
06/03/08 12:11
06/03/08 12:11
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
Serious User
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Serious User
Joined: Oct 2003
Posts: 1,550
United Kingdom
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if I understand the question correctly, I recommend FRAPS
The Art of Conversation is dead : Discuss
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Re: Other Platforms (Porting to X: Part 2)
[Re: indiGLOW]
#209532
06/03/08 20:43
06/03/08 20:43
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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i can aslo recommend taksi(search google and sourceforge). Nearly same thing as fraps, lets you select video/audio codecs,can hook directx and opengl apps. etc.. and it is ıoen source and free.
3333333333
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Re: Other Platforms (Porting to X: Part 2)
[Re: Quad]
#209593
06/04/08 10:13
06/04/08 10:13
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Joined: Jun 2008
Posts: 2 UK
ZozuRules
Guest
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Guest
Joined: Jun 2008
Posts: 2
UK
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Hi indiGLOW! Thank you so much, FRAPS worked a treat. We're extremely happy here, although we dont understand why it worked over campasia, snagit & captivate?! Its a bit of a mystery. Thanks anyhow you've made a lot of folk here in our office v. happy 
Last edited by ZozuRules; 06/04/08 10:14.
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Re: Macintosh
[Re: lostclimate]
#226768
09/11/08 06:59
09/11/08 06:59
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Joined: Feb 2008
Posts: 69 Australia
MegaMarioDeluxe
Junior Member
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Junior Member
Joined: Feb 2008
Posts: 69
Australia
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You can try running DirectX games in Darwine, which emulates Windows 95 and up to XP on your mac.
Last edited by MegaMarioDeluxe; 09/11/08 07:00.
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