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Re: A Game Demo from Conitec... [Re: jcl] #224325
08/29/08 16:37
08/29/08 16:37
Joined: Sep 2003
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FBL Offline
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Originally Posted By: jcl
We can't do game demos ourselves. It's not only a question of manpower. I'm just not good with level design and if you had to look at my textures and models, you'd run away. wink


So no Skaphander2? smile

Re: A Game Demo from Conitec... [Re: jcl] #224351
08/29/08 18:04
08/29/08 18:04
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Originally Posted By: jcl
We can't do game demos ourselves. It's not only a question of manpower. I'm just not good with level design and if you had to look at my textures and models, you'd run away. wink

We're ordering demos from external teams, such as the carlevel or the venice and warehouse demos. However an overall demo that display every feature of the engine would greatly exceed our financial budget.


laugh I can understand that myself, I'm a coder too, I don't know if you saw my un-skinned barrel wink

As for the demo, why not get someone else to do the models and any normal maps/shaders and all other artwork. Check out the demo that I posted a link to and you'll see what I mean, they only used a few models themselves, they just re-used them in each demo, they even used some untextured ones. I'd volunteer to help with a demo, but I have game work to do. I'd just like to see what could really be pulled off with 3DGS, and small demos don't really do that. I think it would also help us to learn more, and it would give you code to give as examples for how to do it right, and it would help with bug fixing I think.

Another personal opinion: Jcl, I can understand that you had to take on the coding from a cantonese worker(I read the post), but I really think that improving what is already in the engine is more important that adding new things. There are some issues and slow things that need to be tweaked. I don't mean this to be a jerk, and don't take it the wrong way, but I don't think the engine utilizes the 3D card and CPU to their full potential, because I have had a few tests that turn out to be the exact same framerate on a low level system and on a better system, and the better system has a dual core cpu and a really good video card while the low end had just a step up from what it takes to run the engine.


- aka Manslayer101
Re: A Game Demo from Conitec... [Re: mpdeveloper_B] #224355
08/29/08 18:39
08/29/08 18:39
Joined: Oct 2004
Posts: 4,134
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Joozey Offline
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Yes, let's all pull at JCL with our own opinions until he runs away screaming laugh


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Re: A Game Demo from Conitec... [Re: Joozey] #224374
08/29/08 19:46
08/29/08 19:46
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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yes Jozey, that was my intention wink laugh


- aka Manslayer101
Re: A Game Demo from Conitec... [Re: Joozey] #224376
08/29/08 19:57
08/29/08 19:57
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testDummy Offline
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Quoting Manslayer101
Quote:
...this would be an awesome bug fixing area, which Conitec really needs.
So far there are only people providing some fixes for some bugs, but if Conitec experienced most of them firsthand, they could fix them as soon as they ran across them. Really, it would throw production ahead, plus it would help show some of the things that alot of users complain about, and prove them to be real or not.

Aye.
It can not be said better here.


Re: A Game Demo from Conitec... [Re: testDummy] #224381
08/29/08 20:19
08/29/08 20:19
Joined: Dec 2007
Posts: 156
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Id be willing to help out with some models if you decide to go ahead and develop a demo. Im sure it would be a good platform to advertise my (and other contributors) skills. I too would like to see a well made demo from conitec PROVING what the engine is capable of.

Cheers, Ryan.

Re: A Game Demo from Conitec... [Re: ryangregory] #224458
08/30/08 11:09
08/30/08 11:09
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Oxy Offline
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I would make a full gamedemo that gets updated with
the newest functionupgrades - when the compensation is sufficient...


In fact, Conitec is providing functions, and test them
in very small environments if they work technically correct.
For 90% of these functions there is not full game needed to test them.

For other things such as if a workflow (WED, MED, Modelimports..) on a large scale works correctly/conviniently,
they rely on the user feedback.


An A7 game demo would rather have the sense to promote the
engine directly, also given that the sources and code are
open for everyone to test around.
Its not really neede to test if the functions work correctly.

Re: A Game Demo from Conitec... [Re: Oxy] #224630
08/31/08 13:08
08/31/08 13:08
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
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How about a competition/sponsership from conitec then?

I mean, some of us are working on what we believe to be a shippable product that would prove core tech. But we are working in A6 and recently found that we will have to upgrade to protect our product, (encrypted packets), and an insentive from conitec could really help.

Either way conitec needs a solid feature demo(s), who makes it is not important. But what better way than the GameStudio community and Conitec comming together to achieve a mutual goal.

Afterall a good demo will make the industry pay more attention to games made with this technology and that in turn benefits us all. Right? smile


The Art of Conversation is dead : Discuss
Re: A Game Demo from Conitec... [Re: indiGLOW] #224763
09/01/08 05:22
09/01/08 05:22
Joined: Feb 2006
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mpdeveloper_B Offline OP
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The reason I suggest Conitec is because they programmed the engine, they should know more about it and how to implement more features. It's not a bad idea to have a contest though smile . I agree that it does need a solid demo, I just want to know how Conitec would program the game, as I mentioned, it would be great to have users donating models and textures, or even being paid for them, but I think that Conitec should make the coding. I mean, doing code for a fps is a small affair, AI could take a bit of time, but it wouldn't have to be great.

I just think that people deserve to see how much the engine can pull off on it's own. It makes it more fair to understand in the long run how they could do some things. I'm pretty sure that Conitec knows their game engine well enough, but most of the features, although tested before releasing, have not been tried to work in a true game. It comes down to how well it goes in the end, and I believe that it would be a great learning experience for us all. I think that A7 could pull off better than A6, but I want to see what the basis of A7 could pull off. No SDK, No Plugins, just A7 itself.


- aka Manslayer101
Re: A Game Demo from Conitec... [Re: mpdeveloper_B] #224830
09/01/08 12:45
09/01/08 12:45
Joined: Oct 2004
Posts: 4,134
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Joozey Offline
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Quote:
I mean, doing code for a fps is a small affair

Yeah if you talk about movements only, but we want pretty environments, no? That's what it's all about. And detailing take alot of time. Not only because it's alot of programming, but also because there's an artistic aspect to take in account. Programmers are usually no artists so you'd need good coöperation between the two, which is hard to achieve already. The people that do know how to make it pretty charge alot of money as well.


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