Hi all.
I've been experimenting with DirectX and Win32 quite recently (haven't even started getting into rendering 3D with it yet), and already I have a problem. I can't seem to figure out why, but every time I start my program (it just displays the standard blue background on a 640x480 window), my CPU usage skyrockets to 100%. And, when I close the window, the process doesn't end. I'm guessing the CPU usage thing is a common problem, as I've seen other DirectX programs that do the same thing (not 3DGS, of course,
).
EDIT: In case anyone is interested, I'm working from this DirectX Tutorial:
DirectXTutorial.com