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Re: need help with terrain multitexturing
[Re: Steempipe]
#22506
01/29/04 07:40
01/29/04 07:40
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Joined: Jun 2001
Posts: 2,006 USA
Darkstorm
Senior Expert
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Senior Expert
Joined: Jun 2001
Posts: 2,006
USA
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Here is the "level" that the shot was taken from... script and all. See if that works for you.
Terrain Test
Could be your card I suppose. The GeForce4 MX will not run this as far as I know. Do you get any errors about effect unsupported by hardware?
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Re: need help with terrain multitexturing
[Re: salem]
#22508
01/29/04 17:09
01/29/04 17:09
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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i haven't read the whole thread but i use a geforce4 too and sometimes shaders don't seem to work for me if i don't add an empty fallback.
so try to add
technique fallback { pass p0 { } }
after the multitexture technique. i know this is strange but maybe it helps!
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Re: need help with terrain multitexturing
[Re: salem]
#22510
01/31/04 12:21
01/31/04 12:21
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Goto ventilators "wiki" site and you can find where the fallback goes in the 2nd multitexture code posted there. I would look at what Jeff says about your card too... If it is the MX you are out of luck as far as I know. And if it does support those, you need to know what versions of PS and VS. A war story  I bought the Geforce4 MX 440 and found it does not support the pixel and vertex shaders and it has directx 7 on the card. I took the hit and then bought a freaking Radeon 9200 128mb so that I could at least run PS 1.4 and VS 1.1. It was not too expensive and more than enough to get my feet wet with these shaders. This only after spending many hours, if not days, as you are with the shader code. Find out in your devices what your card is and let us know or find the specs on it online.
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Re: need help with terrain multitexturing
[Re: Templar]
#22512
03/12/04 19:09
03/12/04 19:09
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Yes, more than 2 textures are possible. It will depend on what version of pixelshader your card supports as to how you will accomplish this. You always have the option of making multiple rendering passes too, but that may come with a cost on your FPS. I would look over the following threads to begin with: thread and thread Eric
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