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Re: need help with terrain multitexturing
[Re: salem]
#22501
01/29/04 07:01
01/29/04 07:01
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Joined: Jan 2004
Posts: 53 CA
salem
OP
Junior Member
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OP
Junior Member
Joined: Jan 2004
Posts: 53
CA
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textures, heightmap, hmp if you get it to work, could u show me a screenshot of what it looks like? again- any software needed? thanks!
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Re: need help with terrain multitexturing
[Re: salem]
#22504
01/29/04 07:34
01/29/04 07:34
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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I have a test terrain I have been using. For you have I done this: entSkin1 = a green texture (24bpp BMP, 256x256) entSkin2 = a brown texture (24bpp BMP, 256x256) entSkin3 = a TGA Alpha channel. It it is a gradient fill to blend from the low to the high point. It is a 32bpp and 512x512. I used the unmodified multitexturing shader that ventilator posted. So it should wotk for you if you add the Terrain action to your the HMP. http://steempipe.technicalfoundry.com/testskins.zip Good luck!!
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